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Gallringer and Windreath

· One min read
Richard Miller
Game Designer, Writer, and Worldbuilder

Gallringer and Windreath

This update focuses on two more capital cities located in the lands of Thulmhu. Gallringer, Wolfmore and Windreath, Spurnwy. These two cities are very different, with Gallringer being a hub for crime and industry, while Windreath is a hub for salvage and exploration.

Spelwyth, Dunmold

· One min read
Richard Miller
Game Designer, Writer, and Worldbuilder

Spelwyth

This is a real short update. I have been working on a story set in the Xethos Lands, and I started it in Spelwyth. This update focuses on just a small write up I did for the story, as the story moves through new lands I'll be adding more details about the different kingdoms.

Updates to Vehicles

· 2 min read
Richard Miller
Game Designer, Writer, and Worldbuilder

Vehicles

I decided to design generic vehicle templates that fit in the world of Xethos Lands. Vehicles are rare, being all salvaged tech from before the Shattering. They are expensive and require a lot of upkeep, so they are not common. However, they are still a fun option for players, and I wanted to make sure there were some available.

Updates to DNA Splicing

· 2 min read
Richard Miller
Game Designer, Writer, and Worldbuilder

DNA Splicing

After last weeks update I received some feedback that making the DNA Splicing be skill boosts was a little over powered. While I tried to spread out the skills, I fully agree that there were some that were more powerful than others.

Updates to Cybernetics, DNA Splicing, Cyberdecks, and Netrunning

· 5 min read
Richard Miller
Game Designer, Writer, and Worldbuilder

Cybernetics, DNA Splicing, Cyberdecks, and Netrunning

I was reviewing the Science Fiction Companion's cybernetics section, and I realized that it didn't fit the world of Xethos. I wanted to rewrite it to fit the world better, and I also wanted to expand it to include more options. I also wanted to include DNA splicing, which is a way to implant animal genes into a person, which is not as invasive as cybernetics but is not reversible. I also wanted to expand on the cyberdecks and tweak netrunning, which are essential parts of the cyberpunk genre.

System Testing

· 4 min read
Richard Miller
Game Designer, Writer, and Worldbuilder

Testing

While I work on my own system in the background, something I know can’t be balanced through mere thought or in a month's time, I want to develop the world through actual play. To that end, I chose Savage Worlds: Adventure Edition (SWADE) as the basis for my design.

Welcome

· 4 min read
Richard Miller
Game Designer, Writer, and Worldbuilder

Welcome.

Hello and welcome to my little project. It is to design a new role-playing world and system. I feel the world is ready for contributors and reviewers to help me flesh it out and make it something special. The system behind it is going to (at first) use Savage Worlds as the test of the system, but eventually I want to develop my own system (started that project it is not ready for review or testing at this time) that encompasses the art of dangerous, while not being swingy; streamlined, to replace fallen characters quickly; kind of in the old school vein, but with a little more to the characters. There will come a time when the RP system passes from design to testing, and at that point, I’ll ask the community for help.

Now on to a summary of the world.