Updates to Vehicles
Vehicles
I decided to design generic vehicle templates that fit in the world of Xethos Lands. Vehicles are rare, being all salvaged tech from before the Shattering. They are expensive and require a lot of upkeep, so they are not common. However, they are still a fun option for players, and I wanted to make sure there were some available.
One thing of note is that I used the vehicle rules in the Science Fiction Companion, adding an option for sails that gave the same speed as a turboprop, but simulated that with the energy pod to represent the sails saving energy. I spent all the mod points, but by stripping components according to the rules, you can customize the vehicles to fit your party's needs.
One additional note: for my world, I took the final price and reduced it by 10% to reflect that these vehicles are all salvaged and not in perfect condition, rather than giving them all the battered condition to reflect the salvage nature.
You can see the generic vehicle templates in the Vehicle section of the lore and documentation. As always, if you have feedback, join the Discord and let me know what you think!
