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4 posts tagged with "System"

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Updates to Vehicles

· 2 min read
Richard Miller
Game Designer, Writer, and Worldbuilder

Vehicles

I decided to design generic vehicle templates that fit in the world of Xethos Lands. Vehicles are rare, being all salvaged tech from before the Shattering. They are expensive and require a lot of upkeep, so they are not common. However, they are still a fun option for players, and I wanted to make sure there were some available.

Updates to DNA Splicing

· 2 min read
Richard Miller
Game Designer, Writer, and Worldbuilder

DNA Splicing

After last weeks update I received some feedback that making the DNA Splicing be skill boosts was a little over powered. While I tried to spread out the skills, I fully agree that there were some that were more powerful than others.

Updates to Cybernetics, DNA Splicing, Cyberdecks, and Netrunning

· 5 min read
Richard Miller
Game Designer, Writer, and Worldbuilder

Cybernetics, DNA Splicing, Cyberdecks, and Netrunning

I was reviewing the Science Fiction Companion's cybernetics section, and I realized that it didn't fit the world of Xethos. I wanted to rewrite it to fit the world better, and I also wanted to expand it to include more options. I also wanted to include DNA splicing, which is a way to implant animal genes into a person, which is not as invasive as cybernetics but is not reversible. I also wanted to expand on the cyberdecks and tweak netrunning, which are essential parts of the cyberpunk genre.

System Testing

· 4 min read
Richard Miller
Game Designer, Writer, and Worldbuilder

Testing

While I work on my own system in the background, something I know can’t be balanced through mere thought or in a month's time, I want to develop the world through actual play. To that end, I chose Savage Worlds: Adventure Edition (SWADE) as the basis for my design.